Raven's Roost


JM: Long ago in my home country, a great war broke out. I was created to fight and to protect. Unfortunately that war ended in disaster and my creators are no more. So now I find myself searching.

AR: For?

JM: Whatever makes people, things, want to do something.

GA: You might have found it.

AR: Warforged, what is your name?

JM: I was never given a name. However, I believe I have found one for myself, as I have been on a long journey. You may call me Journeyman.

AR: Journeyman?

GA: I can think of a name for you. I’m good at names. This is Splitter.

JM: I have already seen that axe before.

GA: Oh, you can hold it if you want?

JM reaches out, but is unable to hold it, as his arms are capped with a sword and shield.

GA: This is why I hang out in the woods. I never say the right thing. I’ll go get another round…

AR: Well I too find myself on a similar quest as you, Journeyman. I look to find what makes beings… happy.

JM: Happy? That is not an emotion I have come across. All I’ve known is war and traveling and despair.

AR: Perhaps, together, we may be able to find… happiness.

GA: Uh… can we just find things to fight and stuff?

AR: That makes me happy.

GA: Oh, good enough.

JM (nodding): New experiences.

GA: Do you drink anything? I could get you something.

JM: No, I do not need to take in… anything.

GA: Do you like to?

JM: No.

AR: I feel as though, we alone, cannot set out on a journey. Perhaps if someone were to join us.

GA: Are you okay? You’re talking funny tonight.

AR: Tonight is the first night that we meet.

GA: But I’ve known you for a few months.

AR: Singing is far different from speaking. Would you like I speak more normal?

GA: We’re just meeting, and you’re talking about fate and destiny.

AR: That is what the drink does to me.

Every shard has a destiny.

AR: I feel as though I’ve had too much to drink.

JM: The small ones seem to react more from the drink.

AR: This may be true, but the small ones also know when to stop the drink.

JM: That is a good characteristic.

The shardmind looks at Airella, attempting to size up her ability to restrain herself.

AR: And on that note, I’m debating retiring from the bar early, as I’ve had much to drink.

A somber looking dwarf bursts into the Raven’s Nest.

Burdak: Oooh Geneva, poor me one, my old dwarfen heart needs a soothing for sure.

Distraught? (to Burdak)

GA: Put it on my tab! (he goes over and puts a hand on Durek’s back) You okay? What’s wrong?

Burdak: It’s gotten worse. Much worse.

GA: What has?

Burdak: The mines, can’t even go back anymore.

GA: Why?

Burdak: Overrun. Spooks. Ghosts. Ghouls. It’s haunted, I swear! They’re not mortals, they’re immune, invincible creatures. I can’t fight them, I’m down to three dwarves! And only a half dozen men!

JM: (to Airella) It appears this dwarf has had too much alcohol already.

AR: I concur.

GA: I’ll go get them for you. I’ll fight them.

Burdak: Oh Geneva, I’m not gonna make my bills. I won’t make my debts. The town’s out of metal. We’re melting stuff down to make anew.

JM: (quietly) Uh oh.

The shardmind starts to glow, and walks out of the tavern.

AR: I wonder what that glowing orb is? Has anyone seen it before?

GA: It’s one of the spooks! (he gets up and runs after it)

Burdak: Ah! It’s one of them! (falls out of his stool.)

Geneva pulls her massive hammer off of the wall, and takes a defensive stance.

GA: I’ll get it!

While the shardmind runs, his chains rattle against each other. A glowing blue orb seems to b e floating off into the night.

AR: Hey, do you know what the heck that is? Have you ever seen that beast or spirit before?

Geneva: I’ve never seen one before in my life!

AR: Do you perceive danger? Is that why you took down your hammer?

Geneva: It’s one of the ghosts he was talking about!


At this point, the warforged is also out the door and running after them. Thunk. Khsss. Thunk. Khss.

Geneva: Although, he was much like… there was one standing out on the corner for a couple weeks now. Don’t quite know what he was up to.

AR: But now you say these ghosts could be taking a different form?

Geneva: But you saw it! He lit up like a globe and floated out!

AR: Dwarf, does it look like the ghosts of which you speak?

Burdak: I don’t know! I don’t know if I’m even awake anymore.

AR: Well, assuming you are awake, does it look like one of the ghosts that you’ve seen?

Burdak: Bah! Not even. The other ones were… black.

AR: Interesting.

Burdak: Everything was black!

AR: Well I’m gonna go have a look around and see if I can find that glowing individual again.

Burdak: Godspeed!

Goraxxe soon tackles the shardmind to the ground.

GA: Why are you scaring him!?

Wait. Friend. Wait. Friend. Desist. Cease.

GA: (standing up) Why are you scaring him? Poor ol’ dwarf.

ZO: I was going to see the mines.

GA: Why?

ZO: Man said there was ghosts. Ghouls.

GA: (looking closely) I’ve never seen a ghost before…

ZO: Not a ghost. Shardmind.

GA: But… not a ghost. Okay!

Soon the warforged catches up to them.

ZO: (to warforged) Greetings, cousin.

Airella is awakened from her bed by the sound of dwarven crying from downstairs. She goes to investigate, and finds Burdak in tears.

AR: Burdak, please come with me outside where we can further discuss your ails.

Burdak: They’re gonna k-k-k-kill meeee.

AR: With me by your side, I promise I will defend you.

Burdak: You’re so small!

AR: I might be small in stature, but as you know, size is not really important when it comes to heart.

The shardmind, warforged and half-orc start heading back towards the tavern.

ZO: Come, I’ll buy you a drink.

JM: That won’t be necessary.

AR: Please, Burdak, come with me. I promise to assist you however I can.

Burdak wipes away some tears and nods. He gets up and start heading for the door.

Burdak: Yeah…

Just as they get outside, the three that left in chase get back to the tavern.

AR: Ah! Friends. Just in time. Again we meet. Goraxxe, Journeyman, who is this man with you?

ZO: Not a man.

JM: Him and I are similar.

ZO: We are cousins.

As Burdak leaves, a group of humanoids come out of the shadows, heading directly for him. The party defends Burdak, but sustain some wounds. One of the assassins was a Dark One, but he got away. There was also a thri-kreen, a shardmind, and 4 humans.

GA: Burdak, who were those guys?

Burdak: I don’t need your charity.

GA: Well this should help a little.

Burdak: I staked this mine by myself. I don’t need your charity or your help. Tonight was more than enough.

GA: Well, if you don’t want it, I’ll keep it.

Enemies? (to burdak)

Burdak: You gotta stop that.

AR: Agreed.

ZO: Stop what?

Burdak: At least when I’m drunk.

With that, the party heads to the inn. Goraxxe makes sure Burdak is escorted safely to the watch house, where he spends the night in a secured jail cell.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.